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Post by Stefan [GM] on May 3, 2011 8:22:42 GMT -7
Here is my take on one-shot attacks If you plan to assassinate your target in melee, you first have to sneak up on him. For this, you will have to make an opposed test with your Intuition + Infiltration against the targets Intuiton + Perception (most likely audio). All modifiers apply. If you succeed, your net hits of the infiltration will be added to your base damage (so 3 net hits equal 3 extra damage, or Str/2 + Weapon Damage + 3 (net hits)). You then roll your attack as normal. The target might still be allowed to roll a normal reaction as defense with modifiers called by the GM as he sees fit. You're net hits from that attack will also add to the damage as normal. The attacker gains +2 on his attack for attacking from behind (superior position) order of actions: Attacker | Defender | Infiltration + Intuition | Perception (Audio) + Intuition | If success | Agility + Weaponskill +2 | Reaction (if not completely unaware) | Damage | Str/2 + Weapon +Net hits (Attack) +Net hits (Sneaking up) |
This will not grant an auto-kill, but might just boost the damage enough, to cause severe damage (knocking the target down, causing heavy bleeding, rendering him useless)
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Post by The Jester on May 3, 2011 10:00:29 GMT -7
I like it... 42 will start being more stealthy ongoing here... hes been a little to much kick in the door.
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Post by Stefan [GM] on May 3, 2011 10:33:22 GMT -7
Infiltration can also be specialized on Assassination for that very purpose (granting +2 dice for sneaking up on a target with the intent to kill).
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Post by The Jester on May 3, 2011 10:45:32 GMT -7
heh.. I was considering that option depending on how he evolves... sneaking, hacking stabbing.. no problem with wetwork
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